Have you grown suspicious of polishing the sphere in the default sculpting scene? This deep dive into the philosophy of sculpting will show how to bring real world concepts to your sculpting workflow. With the right approach and knowledge of real-world materials, sculptures can have rippling muscles and an attention to form that is painterly, more anatomically correct, and steeped in the history of traditional sculpting. This talk will highlight Blender sculpting tools and techniques related to ideas like:
-gesture drawing
-"bubble" drawing
-Geometry nodes tricks
-Écorché sculpting
-construction drawing
-Sight-size techniques
-Bathtub sculpting
-3D context for historical sculptors like Bernini, Rodin, and Hellenistic Greece
Blender user since 2008, created the Seattle Blender User Group 2009. Wrote Blender By Example with Packt Publishing, taught art and games at Lake Washington Institute of Technology and Digipen, worked for the Pokémon Company, creating future pipelines with UnrealizeX. OER, Open Culture, Open Pedagogy advocate. Always drawing. Neoclassical.