Blender is often used to make games. But what if Blender became the game? What if the default cube haunted you, exacting its revenge? This is the premise explored in my add-on, "Default Cube: The Game." Learn the quirky-er side of add-on development and why following Blender's architecture is important.
I'm a husband, father, and Blender enthusiast since 2008, coding add-ons since 2018.
Currently, I work at DreamWorks Animation as a pipeline engineer, making other artists' lives easier. I also have prior experience in VFX for short films and TV, as well as web development. In my free time, I use Blender and develop add-ons focused on optimization and workflows. I've tinkered with 3D art, game…
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