From Vectors to Vertices: Mastering SVG Workflows

Most people treat SVGs as simple import files, but understanding the format itself opens up surprisingly powerful workflows. This talk digs into how SVG's vector math, path definitions, and coordinate systems map to Blender's geometry—and why this matters for turning gnarly 3D problems into clean 2D solutions.

I'll cover techniques I've learned building SVG addons: exploiting lesser-known SVG features (gradient meshes, pattern definitions, metadata preservation), solving the common export nightmares (precision loss, transform hell, stroke conversions), and keeping things parametric through the full 2D→3D→2D pipeline. Expect technical details about the SVG spec, practical curve workflows, and demos of both free and paid tools that put these ideas into practice.

If you've ever wondered why your exported SVGs look terrible or want to expand your toolkit beyond traditional 3D-only approaches, this is for you.

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