This talk presents a practical framework for reverse engineering visual systems in Blender, shifting the focus from recreating impressive results to understanding how they actually work. By breaking effects down into observation, deconstruction, rebuilding, control, and validation, the session shows how procedural work becomes reusable, teachable, and scalable. Rather than copying outcomes, attendees will learn how to identify underlying behaviors and turn visual inspiration into robust systems suitable for production and productization.
KennyPhases is a Blender artist and educator focused on procedural workflows, Geometry Nodes, and creative automation. His work explores turning simple inputs into complex, dynamic systems using non-destructive techniques. Kenny shares practical, visual-first approaches that bridge design, motion, and real-world-inspired effects.
In addition, Kenny works closely with CG-Cookie on courses, live…
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