So Many Strands! | Managing Huge Hair Systems

So Many Strands! | Managing Huge Hair Systems

In this workshop we'll get hairy and discuss valuable ideas that were used in creating the geo-nodes-based groom for a colossal, fur-covered beast with Bolt Graphics. Matt will run through the challenges of making large-scale hair systems and the techniques we can use to manage them effectively, as well as some handy procedural methods of injecting believability into our character grooms.

Speaker

  • Matt Curtis is a versatile 3D character artist based in Denver, Colorado, whose background bridges the worlds of art, science, and technology. Raised in the Pacific Northwest, Matt's early fascination with the interplay between creativity and technical innovation led him to pursue a degree in materials engineering at the Colorado School of Mines. After a stint in the aerospace industry working on…

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