So Many Strands! | Managing Huge Hair Systems

So Many Strands! | Managing Huge Hair Systems

In this workshop we'll get hairy and discuss valuable ideas that were used in creating the geo-nodes-based groom for a colossal, fur-covered beast with Bolt Graphics. Matt will run through the challenges of making large-scale hair systems and the techniques we can use to manage them effectively, as well as some handy procedural methods of injecting believability into our character grooms.

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