Creating a GPU for Real-Time Path Tracing

Creating a GPU for Real-Time Path Tracing

Path Tracing is an advanced form of ray tracing that more accurately accounts for the diffuse interreflections of light and carefully shapes the distributions of light reflected from complex materials. Legacy GPUs were designed for rasterization, which simply translates geometric objects into color pixel values. Legacy GPUs have recently added some ray tracing capabilities on top of rasterization, which they call hybrid rendering. However, legacy GPUs fall short of real time path tracing, which demands a much different architecture. We will talk about how we are building a GPU, Zeus, that's actually able to achieve real-time path tracing.

Speaker

  • Darwesh Singh is driven by a passion for learning and a dedication to pushing boundaries. Starting his career at just 14, Darwesh quickly became known for his ability to solve complex tech problems. He made waves early on by founding Bolt Graphics in 2020 after a decade of designing data centers and cloud environments for Fortune 500 companies. His mission? To tackle performance issues with heavy…

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