BUGJam: Game development on a self-hosted FOSS stack

The Seattle Blender User Group (SeaBUG) put on a game jam (BUGJam), where we used a Free and Open Source Software stack to host our game projects using professional workflows. This talk will cover what it takes to get started with your own free self-hosted services for project management, documentation, and a software forge for hosting your project repositories.

Speaker

  • I'm a Technical Artist in the AAA video game industry. I've taught college courses on 3D game design. I help run the Seattle Blender User Group (SeaBUG). I'm also a published author with two instructional books about Blender. I love when art meets technology, and I'm always excited to share my passion for all things Blender!