Blender’s growth looks different across regions, and Asia has developed its own playbook. For enthusiasts hoping to learn more about how Blender is used on the other side of the Pacific, or Blender evangelists looking to promote local adoption, this talk's for you!
CGGE, the host of BCON Shenzhen 2025, will share highlights from the event last December, offering a glimpse into the vibrant community there. Catina and Tim will share stories about the projects, workflows, and people that make up the Blender ecosystem in China. They'll also offer updates on their work in building OriginCG.cn, a community platform for artists; Blender Certification efforts with the Education SIG; and on-going Blender education and contests.
Timothy Spencer Tan is the VP of Global Business Development at CGGE, and is committed to promoting digital economy & creative education for professional and K-12 audiences. Timothy represents CGGE in developing international markets, including Mainland China, Europe, the United States, and Africa, in order to promote foundational creative technologies to a wider audience.
Timothy represents …
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