How do you prototype VR, AR, and mobile applications for government and military customers when the work spans concept art, 3D visualization, motion graphics, and prototypes? This talk shares the cross-disciplinary pipeline I've built over eight years at The Aerospace Corporation, bridging UI/UX, product design, XR, and cinematic storytelling in one workflow. I'll cover technical approaches, production lessons, and how personal experiments with AI tools and Apple Vision Pro are shaping what's next. Practical insights for designers and artists working across disciplines.
I'm a Product Experience Designer with 15+ years of experience crafting high-fidelity, immersive experiences across Web, Mobile, XR, and Spatial platforms. My work sits at the intersection of design craft & emerging technology. A path that has naturally led me into XR and Spatial Design as the frontier of what product experiences can be.
As Lead Experience Designer in the Visualization & Immer…
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