Prototyping the Art of the Possible for Aerospace

How do you prototype VR, AR, and mobile applications for government and military customers when the work spans concept art, 3D visualization, motion graphics, and prototypes? This talk shares the cross-disciplinary pipeline I've built over eight years at The Aerospace Corporation, bridging UI/UX, product design, XR, and cinematic storytelling in one workflow. I'll cover technical approaches, production lessons, and how personal experiments with AI tools and Apple Vision Pro are shaping what's next. Practical insights for designers and artists working across disciplines.

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